“Find me the major records made in tetris speedrunning theoughout its history. Mention who made the record and why was it special.”
Eight landmark NES Tetris records from Harry Hong’s verified 999,999 maxout in 2009 to Michael Artiaga’s first “rebirth” past level 255 in October 2024, plus a side branch of four 40-line Sprint records (19.68 s in 2013 down to 13.430 s on TETR.IO). Historical importance, not current-holder status, is the selection criterion — most of these marks were later surpassed.
| Date | Player | Version / category | Achievement | Technique | Why it mattered | Status / caveat | Source |
|---|---|---|---|---|---|---|---|
| 2009 | Harry Hong | NES (NTSC) | 999,999 maxout at level 28 | DAS / classic play | Foundational elite benchmark; score display caps at six digits | First verified/documented — older undocumented claims exist | reddit.com |
| 2011 | Thor Aackerlund | NES (NTSC) | First recorded level 30 | Hypertapping | Proved the level 29 kill screen was a control limit, not an end | Surpassed 2018 | youtu.be |
| 2018 | Joseph Saelee | NES (NTSC) | First level 31 | Hypertapping | Broke Thor's seven-year ceiling; made post-29 play repeatable | Surpassed by himself and others | en.wikipedia.org |
| Feb 2019 | Joseph Saelee | NES (NTSC) | First verified level 33 | Hypertapping | Peak of the hypertapping era's steady climb | Surpassed 2020–21 | tetris.wiki |
| 2020–21 | Cheez | NES (NTSC) | Pioneered rolling; first level 40 | Rolling | Rolling gave inputs over twice as fast as hypertapping and opened the modern explosion | Historical first; long surpassed | arstechnica.com |
| Aug 2022 | Eric “EricICX” Tolt | NES (NTSC), CTM competition | 6,492,500 points; first level 146 | Rolling | Beat previous competition score record by over 4.3 million | Later surpassed by rebirth-run scores | en.wikipedia.org |
| Dec 21, 2023 | Willis “Blue Scuti” Gibson | NES (NTSC), unmodified | First human game crash: level 157, 1,511 lines | Rolling | Only AI had crashed the game before; commonly called “beating” Tetris | Crash ≠ old level 29 kill screen | arstechnica.com |
| Oct 6, 2024 | Michael “dogplayingtetris” Artiaga | NES, crash-avoidance mod | First rebirth: past level 255 to level 0; 4,216 lines; 29.4M points | Rolling | Showed the level cycle loops — theoretically endless play | Modified ROM; not comparable to unmodified crash | en.wikipedia.org |
| Aug 2013 | Keroco | 40-line Sprint | 19.68 s | Modern stacking | First widely reported sub-20 Sprint | Guinness-recognised; long surpassed | guinnessworldrecords.com |
| 2023 | fortissim2 | 40-line Sprint (Jstris) | 13.928 s | Modern stacking | First ever sub-14 overall Sprint | Platform-specific | harddrop.com |
| Aug 2024 | WestL | 40-line Sprint (TETR.IO) | 13.430 s — ≈7.52 pps, 101 pieces, perfect finesse | Modern stacking | Cited as world-record tier by a 2026 source | Platform-specific, not universal | tetrio.wiki.gg |
Method: milestones assembled from six result sets (about 640 source rows of news articles, wikis and transcripts), research gathered September 2, 2026 from live web results. NES records assume the NTSC version unless noted; Sprint times are platform-specific (Guinness/console, Jstris, TETR.IO) and not one universal record. Levels measure the in-game level counter; scores are points shown or reported past the display cap. Intermediate records (levels 34–38, 95, interim sprint marks) were cut for space.