From a six-digit cap to a crashed cartridge: fifteen years of Tetris records

Asked:

“Find me the major records made in tetris speedrunning theoughout its history. Mention who made the record and why was it special.”

Eight landmark NES Tetris records from Harry Hong’s verified 999,999 maxout in 2009 to Michael Artiaga’s first “rebirth” past level 255 in October 2024, plus a side branch of four 40-line Sprint records (19.68 s in 2013 down to 13.430 s on TETR.IO). Historical importance, not current-holder status, is the selection criterion — most of these marks were later surpassed.

The classic NES ladder: highest level reached, by year

hypertapping erarolling eracrash-avoidance mod■ grey band: level 29 “kill screen”, assumed unbeatable 1989–2011

Side branch: 40-line Sprint, a literal race against the clock

seconds to clear 40 lines — platform-specific records, not one universal category

Findings

Only AI had ever crashed the game before Blue Scuti: Greg Cannon’s StackRabbit bot reached level 237 before crashing in 2021, two years before a human forced a crash at level 157. tomshardware.com
Artiaga’s rebirth run ended at 29,486,164 points, breaking the previous score world record by more than 12 million — but it ran on a crash-avoidance version, so it is not directly comparable to Blue Scuti’s unmodified crash. ign.com
Harry Hong’s 2009 maxout is best described as first verified, not first ever: Thor Aackerlund carried older, undocumented claims of surviving the kill screen. therainfallsdownonportlandtown.blogspot.com
EricICX’s 6,492,500-point August 2022 CTM game beat the previous competition record, set three months earlier, by over 4.3 million points — the clearest measure of rolling’s ceiling. en.wikipedia.org

Glossary

MaxoutReaching 999,999 points, the six-digit cap of the NES score display.
Kill screenLevel 29, where pieces fall too fast for standard input — long assumed the practical end of the game.
HypertappingVibrating a thumb on the d-pad to press faster than the game’s built-in auto-shift.
RollingDrumming fingers on the back of the controller into a finger on the d-pad; faster and more sustainable than hypertapping.
Game crashA software failure at very high levels that freezes unmodified NES Tetris — distinct from the level 29 difficulty wall.
RebirthClearing level 255 so the level counter rolls over to 0; requires a crash-avoidance version of the game.
40-line SprintClearing exactly 40 lines as fast as possible on modern clients; timing and physics differ by platform.

The records, row by row

DatePlayerVersion / categoryAchievementTechniqueWhy it matteredStatus / caveatSource
2009Harry HongNES (NTSC)999,999 maxout at level 28DAS / classic playFoundational elite benchmark; score display caps at six digitsFirst verified/documented — older undocumented claims existreddit.com
2011Thor AackerlundNES (NTSC)First recorded level 30HypertappingProved the level 29 kill screen was a control limit, not an endSurpassed 2018youtu.be
2018Joseph SaeleeNES (NTSC)First level 31HypertappingBroke Thor's seven-year ceiling; made post-29 play repeatableSurpassed by himself and othersen.wikipedia.org
Feb 2019Joseph SaeleeNES (NTSC)First verified level 33HypertappingPeak of the hypertapping era's steady climbSurpassed 2020–21tetris.wiki
2020–21CheezNES (NTSC)Pioneered rolling; first level 40RollingRolling gave inputs over twice as fast as hypertapping and opened the modern explosionHistorical first; long surpassedarstechnica.com
Aug 2022Eric “EricICX” ToltNES (NTSC), CTM competition6,492,500 points; first level 146RollingBeat previous competition score record by over 4.3 millionLater surpassed by rebirth-run scoresen.wikipedia.org
Dec 21, 2023Willis “Blue Scuti” GibsonNES (NTSC), unmodifiedFirst human game crash: level 157, 1,511 linesRollingOnly AI had crashed the game before; commonly called “beating” TetrisCrash ≠ old level 29 kill screenarstechnica.com
Oct 6, 2024Michael “dogplayingtetris” ArtiagaNES, crash-avoidance modFirst rebirth: past level 255 to level 0; 4,216 lines; 29.4M pointsRollingShowed the level cycle loops — theoretically endless playModified ROM; not comparable to unmodified crashen.wikipedia.org
Aug 2013Keroco40-line Sprint19.68 sModern stackingFirst widely reported sub-20 SprintGuinness-recognised; long surpassedguinnessworldrecords.com
2023fortissim240-line Sprint (Jstris)13.928 sModern stackingFirst ever sub-14 overall SprintPlatform-specificharddrop.com
Aug 2024WestL40-line Sprint (TETR.IO)13.430 s — ≈7.52 pps, 101 pieces, perfect finesseModern stackingCited as world-record tier by a 2026 sourcePlatform-specific, not universaltetrio.wiki.gg

Method: milestones assembled from six result sets (about 640 source rows of news articles, wikis and transcripts), research gathered September 2, 2026 from live web results. NES records assume the NTSC version unless noted; Sprint times are platform-specific (Guinness/console, Jstris, TETR.IO) and not one universal record. Levels measure the in-game level counter; scores are points shown or reported past the display cap. Intermediate records (levels 34–38, 95, interim sprint marks) were cut for space.

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